Difference between revisions of "SLAY Character Classes"

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(Metamorphida)
 
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Gods and such, all the classic myths.
 
Gods and such, all the classic myths.
 
* Löwenmensch
 
* Löwenmensch
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* [[Skálgr]]
  
 
===Creeper===
 
===Creeper===
 
Stalkers, Private Investigators, etc.
 
Stalkers, Private Investigators, etc.
 
* [[Gary Satyr]]
 
* [[Gary Satyr]]
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* [[Dante Oganov]]
  
 
===Elemental===
 
===Elemental===
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===Filavore===
 
===Filavore===
 
"Eaters of magic." Weavers who gain power by absorbing the germline filament of naturalis. They can also absorb some kinds of meshwork.
 
"Eaters of magic." Weavers who gain power by absorbing the germline filament of naturalis. They can also absorb some kinds of meshwork.
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* [[Skálgr]]
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* [[Vestinian]]
  
 
===Hellion===
 
===Hellion===
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===Metamorphida===
 
===Metamorphida===
Shape-shifters. This class includes were creatures like werewolves.  
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A.k.a. "Morpheus." Shape-shifters. This class includes were creatures like werewolves.
 
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===Monks===
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(needs to be changed later, as the word "Monks" is already committed to members of the Bastion)
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These characters are equally skilled at up-close fighting, weapons, and also meshwork. They are sorcerer-fighters.
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* [[Finish The Job Johnson]]
+
  
 
===Purblind===
 
===Purblind===
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===Spinner===
 
===Spinner===
 
Someone who fabricates magic from the emotions of the purblind. Spinners make "threads" that weavers can spin into magic spells and items.
 
Someone who fabricates magic from the emotions of the purblind. Spinners make "threads" that weavers can spin into magic spells and items.
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 +
===Tetherlock===
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These characters are equally skilled at up-close fighting, weapons, and also meshwork. They are sorcerer-fighters. The Bastion's "Monachi" or "Monks" are part of this class.
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* [[Finish The Job Johnson]]
  
 
===Weaver===
 
===Weaver===

Latest revision as of 14:56, 19 May 2025

I might use character classes as actual things, or just as a guide to defining who can do what.

Animator

Meshworkers who can bring inanimate material to life.

  • Louis Thibodeaux

Bruiser

Fighters who do their best work up close and personal. This class includes rixators, the physical enforcers of the Bastion.

Bioarcaneist

Weavers who study the intersection of life and magic, crafting spells to manipulate or enhance living organisms.

Celestials

Gods and such, all the classic myths.

Creeper

Stalkers, Private Investigators, etc.

Elemental

Weavers and practitioners who control the elements.

Filavore

"Eaters of magic." Weavers who gain power by absorbing the germline filament of naturalis. They can also absorb some kinds of meshwork.

Hellion

The classic demons, devils, etc.

Meshchanic

A naturalis that is exceptional at using, repairing, or modifying existing meshwork. Meshchanics can't make their own objects.

Mentis

Psionic practitioners, i.e. telepathy, telekinesis, mind control, etc. I'm not sure if this is a different kind of magic than threads.

Metamorphida

A.k.a. "Morpheus." Shape-shifters. This class includes were creatures like werewolves.

Purblind

The normals, the muggles.

Spinner

Someone who fabricates magic from the emotions of the purblind. Spinners make "threads" that weavers can spin into magic spells and items.

Tetherlock

These characters are equally skilled at up-close fighting, weapons, and also meshwork. They are sorcerer-fighters. The Bastion's "Monachi" or "Monks" are part of this class.

Weaver

A magician, shaman, wizard, etc.

Weavers come in two main varieties.

  • Affinitas: Someone with an affinity for magic, but can't produce raw fiber on their own.
  • Naturalis: Someone born with the ability to produce fiber. Man naturalis have no idea they can do this.