SLAY Character Classes

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I might use character classes as actual things, or just as a guide to defining who can do what.

Animator

Meshworkers who can bring inanimate material to life.

  • Louis Thibodeaux

Bruiser

Fighters who do their best work up close and personal. This class includes rixators, the physical enforcers of the Bastion.

Bioarcaneist

Weavers who study the intersection of life and magic, crafting spells to manipulate or enhance living organisms.

Celestials

Gods and such, all the classic myths.

  • Löwenmensch

Creeper

Stalkers, Private Investigators, etc.

Elemental

Weavers and practitioners who control the elements.

Hellion

The classic demons, devils, etc.

Meshchanic

A naturalis that is exceptional at using, repairing, or modifying existing meshwork. Meshchanics can't make their own objects.

Mentis

Psionic practitioners, i.e. telepathy, telekinesis, mind control, etc. I'm not sure if this is a different kind of magic than threads.

Metamorphida

Shape-shifters. This class includes were creatures like werewolves.

Monks

(needs to be changed later, as the word "Monks" is already committed to members of the Bastion) These characters are equally skilled at up-close fighting, weapons, and also meshwork. They are sorcerer-fighters.

Purblind

The normals, the muggles.

Spinner

Someone who fabricates magic from the emotions of the purblind. Spinners make "threads" that weavers can spin into magic spells and items.

Weaver

A magician, shaman, wizard, etc.

Weavers come in two main varieties.

  • Affinitas: Someone with an affinity for magic, but can't produce raw fiber on their own.
  • Naturalis: Someone born with the ability to produce fiber. Man naturalis have no idea they can do this.