Cordis
| Location Type | |
|---|---|
| Composition | Stone, wood, tile, and masonry only (no plastic) |
| Real-World Analogue | New York City |
| Known For | Cultural convergence, supernatural access, forbidden markets |
| Notable Residents | Arty, Neuman, Peanut |
Description
Cordis is the central city of The Corollary, a supernatural realm known as the Patchwork. Each section of the Patchwork represents a surviving fragment of an ancient culture or belief system. Cordis serves as the "capital" — a New York-style metropolis where every culture, species, and deity-spawned bloodline coexists uneasily. Access points to the mortal world are tightly controlled, and Cordis remains the social, political, and economic heart of all magical beings (term pending).
All structures in Cordis are made of stone, wood, tile, or masonry. The use of plastic is forbidden, either by law or magical limitation.
Cordis may eventually be renamed “The Capital” as the world develops further.
Neighborhoods
Each neighborhood in Cordis reflects a distinct ancient culture, often including that culture’s architecture, cuisine, language, clothing, and lingering mythic energies.
- Babylon Quarter — A velvet-walled maze of incense-soaked pleasure dens, sacred brothels, and whispering temples where desire is worshipped as devotion and every act is a ritual.
- Little Akkadia – Cuneiform signage, beer brewed from clay pots, Sumerian priests and demon-hunters.
- Little Egypt – Bastet temples, hookah streets, hieroglyph banks, and falcon-headed enforcers.
- Favelaland – A dense slum district modeled after ancient Carthage’s lowest quarters. Dangerous, vibrant, and full of forgotten gods.
- New Dzungar – Home to Cordis’s richest residents. Silk merchants, sky-serpent breeders, and dynastic elites keep their towers well-guarded.
- Olmecville – Ziggurat-lined streets, where shops, rituals, and apartments are stacked like ancient blocks. Offices of Cantrell & Cantrell are based here.
- Umayyad District – Hushed courtyards and domed palaces. Prayers echo, secrets fester, and the call to power blends with the call to prayer.
- Yamato Park – Shinto shrines, spirit baths, and oni tattoo shops. Known for ghost festivals and fox weddings.
- Hellenica Ward – Marble pillars, oracle bars, and Dionysian clubs. Home to philosophers, fighters, and the occasional gorgon.
- Nordheim Row – Snow-laced rooftops, rune-forged bars, and longhouse mead halls. Berserkers and fateweavers abound.
- Songfang Quarter – Reflects Tang-era China with lacquered dragon gates, silk markets, and immortal tea dens.
- Kemet Alley – A smaller Egyptian offshoot known for black-market soul jars and necromantic apothecaries.
- Dravidika Heights – Tamil and Vedic influences. Ashen temples, snake charmers, and sacred fire circles.
- Tenochtitlan Commons – Aztec revivalism with feathered warriors, blood altars, and echoing jaguar chants.
- Gaulpatch – Celtic mystics, standing stones, and green-spiraled warpaint. Known for illicit changeling fights.
- The Thracian Fold – Wild-eyed musicians, seers, and hunters. A chaotic enclave of forgotten Balkan deities.
Named Businesses
- Tapestry Travesty – Owned by Arty (seen in opening scene of *SLAY I*), with Neuman on staff. Clothing repair and magical concealment tailoring.
- The Clearinghaus – Run by Peanut and other snakes. A magical flea market/pawn shop where anything can be bought… or bartered.
- Big Nasty's – A fast-food chain found across the Patchwork. Grease, filament, and violence included.
Places of Interest
- Codexium Infinitae - A massive library structure said to be as big as