Difference between revisions of "Gateway Station"
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Scottsigler (Talk | contribs) (→Tactical Role) |
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Official Fleet documentation uses terms like: | Official Fleet documentation uses terms like: | ||
| − | + | *Sector | |
| − | + | *Subsector | |
| − | + | *Compartment | |
However, on Gateway Station, the following are commonly used: | However, on Gateway Station, the following are commonly used: | ||
| Line 71: | Line 71: | ||
== Tactical Role == | == Tactical Role == | ||
| − | + | Gateway Station is designed to support five full battle groups simultaneously. It functions as: | |
| − | + | *Resupply and refit facility | |
| − | + | *Training hub for Raiders and Fleet crew | |
| − | + | *Secure drydock for highly classified ships | |
| − | + | ||
| − | + | Due to its orbit and location, the station is Ideal for operations near Tower Republic, the Leekee Collective, and is a critical staging area for missions near the Zone of Interference. | |
| − | + | ||
| − | + | ||
== Notable Features == | == Notable Features == | ||
Latest revision as of 13:59, 10 April 2025
| Type | Fixed-position orbital military base |
|---|---|
| Faction | Planetary Union Fleet |
| Speed | Stationary (in stable orbit) |
| Propulsion | N/A (legacy grav-stabilizers, minimal maneuvering capability) |
| Armor |
|
| Armament |
|
| Hangar Capacity |
|
| Notes |
|
Overview
Gateway Station is a fixed-position military orbital base capable of supporting and housing multiple large Fleet vessels. Constructed over a century before the events of the The Crypt series, it remains one of the largest non-mobile space stations ever built by the Planetary Union Fleet.
Design
- Central disk-shaped hub is 1.75 km across
- Five 1-kilometer piers radiate from the central hub like spokes on a wheel
- Each pier connects to a specific sector of the central hub
- Each pier sector contains:
- Sector command
- Housing for ship crew and pier personnel
- Admin offices
- Barracks and lounges
- The center of the hub contains:
- Shared warehouse and cargo processing facilities
- Training facilities
- Central housing and administrative offices
- Covered walkways and crysteel domes protect from vacuum; each building retains pressure integrity
- Entire base has adjustable fakegrav (0.2g to 2.0g)
- Each pier sector is capable of full lockdown via security checkpoints
Nomenclature
Although Gateway Station is a military installation, many of its internal facilities are referred to using civilian-style terms such as “buildings,” “rooms,” and “warehouses.” This is a holdover from the station’s legacy design, originally modeled after terrestrial bases and planetary naval facilities.
Official Fleet documentation uses terms like:
- Sector
- Subsector
- Compartment
However, on Gateway Station, the following are commonly used:
- “Building” refers to any large, stand-alone structure, often pressure-sealed and hardened
- “Room” refers to specific compartments inside a building (e.g., Room 1402)
- Warehouses and reception centers are identified by pier sector and facility number (e.g., Two-Three = Pier Two, Warehouse Three)
Each pier sector uses its own localized numbering and signage
Central hub facilities use a shared numbering scheme accessible from all pier sectors
Fleet personnel aboard Gateway commonly switch between official nomenclature and legacy terminology in casual and semi-formal communication. This dual-usage system is understood station-wide, especially given Gateway’s age and patchwork modernization efforts.
Tactical Role
Gateway Station is designed to support five full battle groups simultaneously. It functions as:
- Resupply and refit facility
- Training hub for Raiders and Fleet crew
- Secure drydock for highly classified ships
Due to its orbit and location, the station is Ideal for operations near Tower Republic, the Leekee Collective, and is a critical staging area for missions near the Zone of Interference.
Notable Features
- Pier Two is home to the PUV James Keeling and has been extensively resecured for black-ops containment
- The central hub remains semi-operational, with limited staff maintaining shared resources
- Each pier’s facilities include:
- Reception center for intake and ceremonies
- Sector-specific enlisted clubs and lounges
- Admin structures referred to in-universe as "buildings" but formally considered subsectors and compartments
- Due to its outdated and massive scale, Fleet could not afford to build another facility like Gateway