Difference between revisions of "Fleet Contact Management System (CMS)"

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(CMS Naming Conventions)
(Nav-Orb Icon Key)
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| Friendly APCs || Ochthera Bravo-One, etc. || Denoted by craft and unit name. || Outlined diamond
 
| Friendly APCs || Ochthera Bravo-One, etc. || Denoted by craft and unit name. || Outlined diamond
 
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=== Nav-Orb Icon Key ===
 
* Arrow — Ship 
 
* Triangle — Torpedo 
 
* Cross — Missile 
 
* Chevron — Fighter 
 
* Diamond — APC 
 
* Fuzzy — Object under STC distortion 
 
* Solid shapes — Hostile contacts 
 
* Outlined shapes — Friendly contacts
 
  
 
== Visual Display Conventions ==
 
== Visual Display Conventions ==

Revision as of 14:50, 15 April 2025

Fleet Contact Management System (CMS) is the contact tracking and designation protocol used by the Planetary Union Fleet in The Crypt series. It is a comprehensive naming and visualization system used to monitor ships, torpedoes, missiles, fighters, and unknowns within a combat environment, especially within the navigation orb (nav-orb) of the PUV James Keeling.

Overview

The CMS allows Fleet personnel to:

  • Track unknown or hostile contacts in real-time
  • Assign unique designators to new contacts (e.g., "Master One")
  • Transition contact names as information becomes available
  • Visually identify contacts on tactical displays, such as the nav-orb

Naming Protocol

The Fleet Contact Management System (CMS) assigns alphanumeric codenames to detected contacts based on object type and origin (friendly or hostile). Initial unknowns are designated as "Master One," "Master Two," etc. Once classified, these designations are replaced with type-based codenames. Friendly units use class identifiers, while hostile contacts receive distinct, non-overlapping labels.

CMS Naming Conventions

Hostile Contacts

Contact Type Designation Format Notes Nav-Orb Icon
Unknown Contacts Master One, Master Two, etc. Temporary designators until confirmed. Solid circle (fuzzy if under STC)
Enemy Ships Aardvark, Viper, etc. Assigned persistent codenames once confirmed. Solid arrow
Enemy Torpedoes Tiger-One, Tiger-Two, etc. Numbered in order of detection, not by launch ship. Solid triangle
Enemy Missiles Mallet-One, Mallet-Two, etc. Short-range void-to-void missiles. Solid cross
Enemy Ship-Killer Missiles Vampire-One, Vampire-Two, etc. Long-range capital-killers. High priority. Solid cross (highlighted or red)
Enemy Fighters Fang-One, Fang-Two, etc. Single-pilot voidcraft. Solid chevron
Enemy APCs Tusk-One, Tusk-Two, etc. Assault boarding transports. Solid diamond

Friendly Contacts

Contact Type Designation Format Notes Nav-Orb Icon
Friendly Ships Keeling, Union-class identifiers Known vessels shown by name or class. Outlined arrow
Friendly Torpedoes Keeling Mark14-One, Mark15-One, Mark16-One Display codename: Tadpole. Track by type and launch order. Outlined triangle
Friendly Missiles Union Mallet-One, etc. Used by other Fleet ships only. Outlined cross
Friendly Ship-Killer Missiles Union Vampire-One, etc. Long-range Fleet anti-capital munitions. Outlined cross (highlighted or blue)
Friendly Fighters Salamander Echo-Five, etc. Designated by callsign or tail number. Outlined chevron
Friendly APCs Ochthera Bravo-One, etc. Denoted by craft and unit name. Outlined diamond

Visual Display Conventions

The nav-orb displays contacts using standardized shapes and colors for quick visual parsing under combat conditions. This table summarizes the conventions used aboard Planetary Union vessels, including the PUV James Keeling.

Contact Type Icon Color Notes
Friendly Ship Circle (outline) Blue Includes Keeling
Enemy Ship Circle (solid) Red Assigned codename upon ID
Friendly Fighter Delta (outline) Blue-Green Salamanders
Enemy Fighter Delta (solid) Red-Orange Labeled as Fang
Friendly Torpedo Triangle (outline) Purple Mark14/15/16; labeled Tadpole
Enemy Torpedo Triangle (solid) Rust Labeled as Tiger
Friendly Missile Cross (outline) Indigo Rare use
Enemy Missile Cross (solid) Yellow Labeled as Mallet or Vampire
Friendly APC Square (outline) Blue Ochtheras
Enemy APC Square (solid) Rust Labeled as Tusk
Unknown Contact Hollow Hexagon White Labeled Master One, Master Two, etc.
Under STC Distortion Any shape (fuzzy) Gray static overlay Tracking unreliable

Transition Examples

  • A new blip appears in the nav-orb: it's assigned Master One.
  • Once confirmed as a torpedo, the name changes to Tiger-One.
  • Once trajectory, engine profile, or signal signature confirms it as a Mark16 torpedo, it is renamed Tiger-One (Fleet Mark16).
  • If it is intercepted or destroyed, its designation is removed.

Use in STC Environments

Because of STC distortion, contacts often appear distorted, "fuzzy," or incomplete. CMS operators must use experience and limited signal data to update contact designations. Visual aids and callouts help the Conn and Weapons stations react under combat stress.

See Also