Difference between revisions of "Fleet Contact Management System (CMS)"

From Siglerpedia
Jump to: navigation, search
(Friendly Contacts)
(Visual Display Conventions)
Line 67: Line 67:
 
| Enemy Ship || Circle (solid) || Red || Assigned codename upon ID
 
| Enemy Ship || Circle (solid) || Red || Assigned codename upon ID
 
|-
 
|-
| Friendly Fighter || Delta (outline) || Blue-Green || Salamanders
+
| Friendly Fighter || Triangle (outline) || Blue-Green || Sentinels
 
|-
 
|-
| Enemy Fighter || Delta (solid) || Red-Orange || Labeled as Fang
+
| Enemy Fighter || Triangle (solid) || Red-Orange || Labeled as Fang
 
|-
 
|-
| Friendly Torpedo || Triangle (outline) || Purple || Mark14/15/16; labeled Tadpole
+
| Friendly Torpedo || Chevron || Purple || Mark14/15/16; labeled Tadpole
 
|-
 
|-
| Enemy Torpedo || Triangle (solid) || Rust || Labeled as Tiger
+
| Enemy Torpedo || Chevron || Rust || Labeled as Tiger
 
|-
 
|-
| Friendly Missile || Cross (outline) || Indigo || Rare use
+
| Friendly Missile || Cross || Indigo || Rare use
 
|-
 
|-
| Enemy Missile || Cross (solid) || Yellow || Labeled as Mallet or Vampire
+
| Enemy Missile || Cross || Yellow || Labeled as Mallet or Vampire
 
|-
 
|-
 
| Friendly APC || Square (outline) || Blue || Ochtheras
 
| Friendly APC || Square (outline) || Blue || Ochtheras

Revision as of 16:59, 17 April 2025

Fleet Contact Management System (CMS) is the contact tracking and designation protocol used by the Planetary Union Fleet in The Crypt series. It is a comprehensive naming and visualization system used to monitor ships, torpedoes, missiles, fighters, and unknowns within a combat environment, especially within the navigation orb (nav-orb) of the PUV James Keeling.

Overview

The CMS allows Fleet personnel to:

  • Track unknown or hostile contacts in real-time
  • Assign unique designators to new contacts (e.g., "Locus One")
  • Transition contact names as information becomes available
  • Visually identify contacts on tactical displays, such as the nav-orb

Naming Protocol

The CMS assigns alphanumeric codenames to detected contacts based on object type and origin (friendly or hostile). Initial unknowns are designated as "Locus One," "Locus Two," etc. Once classified, these designations are replaced with type-based codenames. Friendly units use class identifiers; hostile contacts receive distinct, non-overlapping labels.

Locus Designation Rules

  • All new contacts are assigned a sequential "Locus" identifier (e.g., Locus One, Locus Two).
  • Once a contact's type is known (e.g., torpedo, ship, fighter), its name transitions to the appropriate codename (e.g., Tiger-One).
  • If the **type** of ship is identified but not the individual vessel, it becomes [Ship Type] + Locus number (e.g., Destroyer Locus Five).
  • If the **individual ship** is identified via grav-sig, its codename is replaced with the ship’s name (e.g., ISS Renegade).

CMS Naming Conventions

Hostile Contacts

Contact Type Designation Format Notes Nav-Orb Icon
Unknown Contacts Locus One, Locus Two, etc. Temporary designators until confirmed. Solid circle (fuzzy if under STC)
Enemy Ships Aardvark, Viper, etc. Assigned persistent codenames once confirmed. Solid arrow
Enemy Torpedoes Tiger-One, Tiger-Two, etc. Numbered in order of detection, not by launch ship. Solid triangle
Enemy Missiles Mallet-One, Mallet-Two, etc. Short-range void-to-void missiles. Solid cross
Enemy Ship-Killer Missiles Vampire-One, Vampire-Two, etc. Long-range capital-killers. High priority. Solid cross (highlighted or red)
Enemy Fighters Fang-One, Fang-Two, etc. Single-pilot voidcraft. Solid chevron
Enemy APCs Tusk-One, Tusk-Two, etc. Assault boarding transports. Solid diamond

Friendly Contacts

A metal arrow at the center of a nav-orb represents the ship the nav-orb is in. The icons below appear in relation to the ship's orientation. The arrow is fixed, always pointing toward the prow. When the ship maneuvers, the icons below move in relation to their orientation to the ship.

Contact Type Designation Format Notes Nav-Orb Icon
Friendly Ships Keeling, Union-class identifiers Known vessels shown by name or class. Outlined arrow
Friendly Torpedoes Keeling Mark14-One, Mark15-One, Mark16-One Display codename: Tadpole. Track by type and launch order. Outlined triangle
Friendly Missiles Union Mallet-One, etc. Used by other Fleet ships only. Outlined cross
Friendly Ship-Killer Missiles Union Vampire-One, etc. Long-range Fleet anti-capital munitions. Outlined cross (highlighted or blue)
Friendly Fighters Salamander Echo-Five, etc. Designated by callsign or tail number. Outlined chevron
Friendly APCs Ochthera Bravo-One, etc. Denoted by craft and unit name. Outlined diamond

Visual Display Conventions

The nav-orb displays contacts using standardized shapes and colors for quick visual parsing under combat conditions. This table summarizes the conventions used aboard Planetary Union vessels, including the PUV James Keeling.

Contact Type Icon Color Notes
Friendly Ship Circle (outline) Blue Includes Keeling
Enemy Ship Circle (solid) Red Assigned codename upon ID
Friendly Fighter Triangle (outline) Blue-Green Sentinels
Enemy Fighter Triangle (solid) Red-Orange Labeled as Fang
Friendly Torpedo Chevron Purple Mark14/15/16; labeled Tadpole
Enemy Torpedo Chevron Rust Labeled as Tiger
Friendly Missile Cross Indigo Rare use
Enemy Missile Cross Yellow Labeled as Mallet or Vampire
Friendly APC Square (outline) Blue Ochtheras
Enemy APC Square (solid) Rust Labeled as Tusk
Unknown Contact Hollow Hexagon White Labeled Locus One, Locus Two, etc.
Under STC Distortion Any shape (fuzzy) Gray static overlay Tracking unreliable

Transition Examples

  • A new blip appears in the nav-orb: it's assigned Locus One.
  • Once confirmed as a torpedo, the name changes to Tiger-One.
  • If grav-sig confirms it as a Mark16 torpedo, it is renamed Tiger-One (Fleet Mark16).
  • If it is intercepted or destroyed, its designation is removed.

Use in STC Environments

Because of STC distortion, contacts often appear distorted, "fuzzy," or incomplete. CMS operators must use experience and limited signal data to update contact designations. Visual aids and callouts help the Conn and Weapons stations react under combat stress.

See Also