Difference between revisions of "Cordis"

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Cordis is the main city in [[The Corollary]] where the magical beings (name still needed) can access the normal world.
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{| class="infobox"
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|+ '''Cordis'''
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|-
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! Location Type
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|-
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! Composition
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| Stone, wood, tile, and masonry only (no plastic)
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|-
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! Real-World Analogue
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| New York City
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|-
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! Known For
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| Cultural convergence, supernatural access, forbidden markets
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|-
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! Notable Residents
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| Arty, Neuman, Peanut
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|}
  
Coris might be renamed to "the Capital" as the story development progresses.
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===Description===
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Cordis is the central city of [[The Corollary]], a supernatural realm known as the Patchwork. Each section of the Patchwork represents a surviving fragment of an ancient culture or belief system. Cordis serves as the "capital" — a New York-style metropolis where every culture, species, and deity-spawned bloodline coexists uneasily. Access points to the mortal world are tightly controlled, and Cordis remains the social, political, and economic heart of all magical beings (term pending).
  
All buildings in Cordis is made of stone, wood, tile or masonry. No plastic.
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All structures in Cordis are made of stone, wood, tile, or masonry. The use of plastic is forbidden, either by law or magical limitation.
  
==Neighborhoods==
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Cordis may eventually be renamed “The Capital” as the world develops further.
* '''Little Akkadia'''
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* '''Little Egypt'''
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* '''Favelaland''': In ancient Carthage, the city had areas similar to what we would recognize today as slums or informal settlements. These districts were home to the poorer classes, and, much like the later favelas in Brazil, they were often in a state of overcrowding, with a lack of sanitation and poor living conditions.
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* '''New Dzungar''': Home to the richest people in Cordis
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* '''Olmecville''': Cantrell & Cantrell's offices are located there. Lots of mixed-use ziggurats, with businesses on the ground floor and housing above.
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* '''Umayyad District'''
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*
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==Names Businesses==
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===Neighborhoods===
* Tapestry Travesty: Owned by Arty, who was in the opening scene of SLAY1. Neuman also works there.
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Each neighborhood in Cordis reflects a distinct ancient culture, often including that culture’s architecture, cuisine, language, clothing, and lingering mythic energies.
* [[Clearinghaus|The Clearinghaus]]: run by Peanut and other snakes. A magical flea market/pawn shop.
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* Big Nasty's: A fast-food chaing with stores throughout the patchwork.
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* '''Little Akkadia''' – Cuneiform signage, beer brewed from clay pots, Sumerian priests and demon-hunters.
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* '''Little Egypt''' – Bastet temples, hookah streets, hieroglyph banks, and falcon-headed enforcers.
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* '''Favelaland''' – A dense slum district modeled after ancient Carthage’s lowest quarters. Dangerous, vibrant, and full of forgotten gods.
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* '''New Dzungar''' – Home to Cordis’s richest residents. Silk merchants, sky-serpent breeders, and dynastic elites keep their towers well-guarded.
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* '''Olmecville''' – Ziggurat-lined streets, where shops, rituals, and apartments are stacked like ancient blocks. Offices of Cantrell & Cantrell are based here.
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* '''Umayyad District''' – Hushed courtyards and domed palaces. Prayers echo, secrets fester, and the call to power blends with the call to prayer.
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* '''Yamato Park''' – Shinto shrines, spirit baths, and oni tattoo shops. Known for ghost festivals and fox weddings.
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* '''Hellenica''' – Marble pillars, oracle bars, and Dionysian clubs. Home to philosophers, fighters, and the occasional gorgon.
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* '''Nordheim''' – Snow-laced rooftops, rune-forged bars, and longhouse mead halls. Berserkers and fateweavers abound.
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* '''Songfang Quarter''' – Reflects Tang-era China with lacquered dragon gates, silk markets, and immortal tea dens.
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* '''Kemet Alley''' – A smaller Egyptian offshoot known for black-market soul jars and necromantic apothecaries.
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* '''Dravidika Heights''' – Tamil and Vedic influences. Ashen temples, snake charmers, and sacred fire circles.
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* '''Tenochtitlan Commons''' – Aztec revivalism with feathered warriors, blood altars, and echoing jaguar chants.
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* '''The Gaulspan''' – Celtic mystics, standing stones, and green-spiraled warpaint. Known for illicit changeling fights.
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* '''The Thracian Fold''' – Wild-eyed musicians, seers, and hunters. A chaotic enclave of forgotten Balkan deities.
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===Named Businesses===
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* '''Tapestry Travesty''' – Owned by Arty (seen in opening scene of *SLAY I*), with Neuman on staff. Clothing repair and magical concealment tailoring.
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* '''[[Clearinghaus|The Clearinghaus]]''' – Run by Peanut and other snakes. A magical flea market/pawn shop where anything can be bought… or bartered.
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* '''Big Nasty's''' – A fast-food chain found across the Patchwork. Grease, filament, and violence included.
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===See Also===
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* [[Clearinghaus]]
  
 
[[Category:SLAY]]
 
[[Category:SLAY]]

Revision as of 16:07, 6 May 2025

Cordis
Location Type
Composition Stone, wood, tile, and masonry only (no plastic)
Real-World Analogue New York City
Known For Cultural convergence, supernatural access, forbidden markets
Notable Residents Arty, Neuman, Peanut

Description

Cordis is the central city of The Corollary, a supernatural realm known as the Patchwork. Each section of the Patchwork represents a surviving fragment of an ancient culture or belief system. Cordis serves as the "capital" — a New York-style metropolis where every culture, species, and deity-spawned bloodline coexists uneasily. Access points to the mortal world are tightly controlled, and Cordis remains the social, political, and economic heart of all magical beings (term pending).

All structures in Cordis are made of stone, wood, tile, or masonry. The use of plastic is forbidden, either by law or magical limitation.

Cordis may eventually be renamed “The Capital” as the world develops further.

Neighborhoods

Each neighborhood in Cordis reflects a distinct ancient culture, often including that culture’s architecture, cuisine, language, clothing, and lingering mythic energies.

  • Little Akkadia – Cuneiform signage, beer brewed from clay pots, Sumerian priests and demon-hunters.
  • Little Egypt – Bastet temples, hookah streets, hieroglyph banks, and falcon-headed enforcers.
  • Favelaland – A dense slum district modeled after ancient Carthage’s lowest quarters. Dangerous, vibrant, and full of forgotten gods.
  • New Dzungar – Home to Cordis’s richest residents. Silk merchants, sky-serpent breeders, and dynastic elites keep their towers well-guarded.
  • Olmecville – Ziggurat-lined streets, where shops, rituals, and apartments are stacked like ancient blocks. Offices of Cantrell & Cantrell are based here.
  • Umayyad District – Hushed courtyards and domed palaces. Prayers echo, secrets fester, and the call to power blends with the call to prayer.
  • Yamato Park – Shinto shrines, spirit baths, and oni tattoo shops. Known for ghost festivals and fox weddings.
  • Hellenica – Marble pillars, oracle bars, and Dionysian clubs. Home to philosophers, fighters, and the occasional gorgon.
  • Nordheim – Snow-laced rooftops, rune-forged bars, and longhouse mead halls. Berserkers and fateweavers abound.
  • Songfang Quarter – Reflects Tang-era China with lacquered dragon gates, silk markets, and immortal tea dens.
  • Kemet Alley – A smaller Egyptian offshoot known for black-market soul jars and necromantic apothecaries.
  • Dravidika Heights – Tamil and Vedic influences. Ashen temples, snake charmers, and sacred fire circles.
  • Tenochtitlan Commons – Aztec revivalism with feathered warriors, blood altars, and echoing jaguar chants.
  • The Gaulspan – Celtic mystics, standing stones, and green-spiraled warpaint. Known for illicit changeling fights.
  • The Thracian Fold – Wild-eyed musicians, seers, and hunters. A chaotic enclave of forgotten Balkan deities.

Named Businesses

  • Tapestry Travesty – Owned by Arty (seen in opening scene of *SLAY I*), with Neuman on staff. Clothing repair and magical concealment tailoring.
  • The Clearinghaus – Run by Peanut and other snakes. A magical flea market/pawn shop where anything can be bought… or bartered.
  • Big Nasty's – A fast-food chain found across the Patchwork. Grease, filament, and violence included.

See Also