Difference between revisions of "Fleet Contact Management System (CMS)"

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== Naming Protocol ==
 
== Naming Protocol ==
* Unidentified contacts are initially assigned the designation '''Master [number]''' (e.g., ''Master One, Master Two'').
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* As a contact is identified (e.g., as a torpedo, missile, or specific ship), its designation is changed to a role-based name:
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The Fleet Contact Management System (CMS) assigns alphanumeric codenames to detected contacts based on object type and origin (friendly or hostile). Initial unknowns are designated as "Master One," "Master Two," etc. Once classified, these designations are replaced with type-based codenames. Friendly units use class identifiers, while hostile contacts receive distinct, non-overlapping labels.
** Torpedoes: ''Tiger-One, Tiger-Two''
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** Missiles: ''Cross-One, Cross-Two''
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=== CMS Naming Conventions ===
** Fighters: ''Fang-One, Fang-Two''
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** Ships: Maintain ''Master'' designation until fully identified
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* '''Master One, Master Two, etc.'''
** Surface launches (from a planet): ''Sierra-One, Sierra-Two'' (if used)
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** Temporary designators for unidentified contacts.
* Once positively identified via STC signature or other means, a contact may be referred to by class and name (e.g., ''Komodo-class cruiser Shuurga''), and may be color-coded on displays.
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** Once identified, reassigned with proper nomenclature.
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* '''Enemy Ships:'''
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** Assigned codenames like ''Aardvark,'' ''Viper,'' etc.
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** Designations are persistent once confirmed.
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* '''Enemy Torpedoes:'''
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** Designated as: '''Tiger-One, Tiger-Two,''' etc.
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** Numbered in order of detection regardless of launch platform.
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* '''Enemy Missiles:'''
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** Designated as: '''Mallet-One, Mallet-Two,''' etc.
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** Used for short-range void missiles.
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** Ship-killer missiles specifically designated as '''Vampire-One, Vampire-Two,''' etc.
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* '''Enemy Fighters:'''
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** Designated as: '''Fang-One, Fang-Two,''' etc.
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* '''Enemy APCs:'''
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** Designated as: '''Tusk-One, Tusk-Two,''' etc.
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* '''Friendly Torpedoes (Keeling-Launched):'''
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** Designated by class and launch order: '''Keeling Mark14-One, Keeling Mark15-One, Keeling Mark16-One'''
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** Codename used in display system: '''Tadpole'''
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** Always prefixed with ''Keeling'' for clarity in mixed engagements.
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* '''Friendly Missiles:'''
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** Designated by class and launch order (if used by other ships): e.g., '''Union Mallet-One'''
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* '''Friendly Fighters:'''
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** Designated by callsign or tail number (e.g., '''Salamander Echo-Five''')
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* '''Friendly APCs:'''
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** Designated by craft name and unit (e.g., '''Ochthera Bravo-One''')
  
 
== Visual Display Conventions ==
 
== Visual Display Conventions ==

Revision as of 14:42, 15 April 2025

Fleet Contact Management System (CMS) is the contact tracking and designation protocol used by the Planetary Union Fleet in The Crypt series. It is a comprehensive naming and visualization system used to monitor ships, torpedoes, missiles, fighters, and unknowns within a combat environment, especially within the navigation orb (nav-orb) of the PUV James Keeling.

Overview

The CMS allows Fleet personnel to:

  • Track unknown or hostile contacts in real-time
  • Assign unique designators to new contacts (e.g., "Master One")
  • Transition contact names as information becomes available
  • Visually identify contacts on tactical displays, such as the nav-orb

Naming Protocol

The Fleet Contact Management System (CMS) assigns alphanumeric codenames to detected contacts based on object type and origin (friendly or hostile). Initial unknowns are designated as "Master One," "Master Two," etc. Once classified, these designations are replaced with type-based codenames. Friendly units use class identifiers, while hostile contacts receive distinct, non-overlapping labels.

CMS Naming Conventions

  • Master One, Master Two, etc.
    • Temporary designators for unidentified contacts.
    • Once identified, reassigned with proper nomenclature.
  • Enemy Ships:
    • Assigned codenames like Aardvark, Viper, etc.
    • Designations are persistent once confirmed.
  • Enemy Torpedoes:
    • Designated as: Tiger-One, Tiger-Two, etc.
    • Numbered in order of detection regardless of launch platform.
  • Enemy Missiles:
    • Designated as: Mallet-One, Mallet-Two, etc.
    • Used for short-range void missiles.
    • Ship-killer missiles specifically designated as Vampire-One, Vampire-Two, etc.
  • Enemy Fighters:
    • Designated as: Fang-One, Fang-Two, etc.
  • Enemy APCs:
    • Designated as: Tusk-One, Tusk-Two, etc.
  • Friendly Torpedoes (Keeling-Launched):
    • Designated by class and launch order: Keeling Mark14-One, Keeling Mark15-One, Keeling Mark16-One
    • Codename used in display system: Tadpole
    • Always prefixed with Keeling for clarity in mixed engagements.
  • Friendly Missiles:
    • Designated by class and launch order (if used by other ships): e.g., Union Mallet-One
  • Friendly Fighters:
    • Designated by callsign or tail number (e.g., Salamander Echo-Five)
  • Friendly APCs:
    • Designated by craft name and unit (e.g., Ochthera Bravo-One)

Visual Display Conventions

Contacts are represented in the nav-orb using shape and fill conventions:

Visual Display Conventions

The nav-orb displays contacts using standardized shapes and colors for quick visual parsing under combat conditions. This table summarizes the conventions used aboard Planetary Union vessels, including the PUV James Keeling.

Contact Type Icon Color Notes
Friendly Ship Circle (outline) Blue Includes Keeling
Enemy Ship Circle (solid) Red Assigned codename upon ID
Friendly Fighter Delta (outline) Blue-Green Salamanders
Enemy Fighter Delta (solid) Red-Orange Labeled as Fang
Friendly Torpedo Triangle (outline) Purple Mark14/15/16; labeled Tadpole
Enemy Torpedo Triangle (solid) Rust Labeled as Tiger
Friendly Missile Cross (outline) Indigo Rare use
Enemy Missile Cross (solid) Yellow Labeled as Mallet or Vampire
Friendly APC Square (outline) Blue Ochtheras
Enemy APC Square (solid) Rust Labeled as Tusk
Unknown Contact Hollow Hexagon White Labeled Master One, Master Two, etc.
Under STC Distortion Any shape (fuzzy) Gray static overlay Tracking unreliable

Nav-Orb Shape & Color Conventions (MASTER TABLE)

The nav-orb displays contacts using standardized shapes and colors for quick visual parsing under combat conditions. This table summarizes the conventions used aboard Planetary Union vessels, including the PUV James Keeling.

Contact Type Shape Fill Color Family Notes
Friendly Ship Circle Outline Blue Confirmed friendly; fill remains outline even under STC
Enemy Ship Circle Solid Red Confirmed hostile
Friendly Fighter Triangle Outline Blue-Green SPAC or voidcraft under friendly control
Enemy Fighter Triangle Solid Red-Orange Small hostile craft
Friendly Torpedo Diamond Outline Blue-Purple Includes bat-brain–guided Mark 16s
Enemy Torpedo Diamond Solid Rust Rust is Fleet-standard for enemy torpedoes
Friendly Missile Cross Outline Green-Blue Typically ship-launched
Enemy Missile Cross Solid Yellow-Orange Ship- or fighter-launched
Unknown / Unconfirmed Circle (fuzzy or blinking) Variable White / Gray Indicates STC distortion or insufficient data
STC-Affected Contact Any "Fuzzy" Distorted color Visual representation shimmers or pulses

Transition Examples

  • A new blip appears in the nav-orb: it's assigned Master One.
  • Once confirmed as a torpedo, the name changes to Tiger-One.
  • Once trajectory, engine profile, or signal signature confirms it as a Mark16 torpedo, it is renamed Tiger-One (Fleet Mark16).
  • If it is intercepted or destroyed, its designation is removed.

Use in STC Environments

Because of STC distortion, contacts often appear distorted, "fuzzy," or incomplete. CMS operators must use experience and limited signal data to update contact designations. Visual aids and callouts help the Conn and Weapons stations react under combat stress.

See Also