Gateway Station

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'Gateway Station'
Type Fixed-position orbital military base
Faction Planetary Union Fleet
Speed Stationary (in stable orbit)
Propulsion N/A (legacy grav-stabilizers, minimal maneuvering capability)
Armor
  • Segmented hardened alloy exterior
  • Reinforced pressure-integrity hulls per building
  • Crysteel dome over hub and piers
Armament
  • Perimeter point-defense turrets (limited coverage)
  • Legacy kinetic flak cannons on outer hull
  • Station defense managed primarily by docked vessels
Hangar Capacity
  • 1 repair hangar per pier (5 total)
  • Dedicated hangar for PUV James Keeling
  • Armored launch pads for Ochtheras and other small craft
Notes
  • Legacy installation (over 100 years old)
  • Formerly supported five full battle groups
  • Currently semi-abandoned, repurposed for secret operations



Overview

Gateway Station is a fixed-position military orbital base capable of supporting and housing multiple large Fleet vessels. Constructed over a century before the events of the The Crypt series, it remains one of the largest non-mobile space stations ever built by the Planetary Union Fleet.

Design

  • Central disk-shaped hub is 1.75 km across
  • Five 1-kilometer piers radiate from the central hub like spokes on a wheel
  • Each pier connects to a specific sector of the central hub
  • Each pier sector contains:
    • Sector command
    • Housing for ship crew and pier personnel
    • Admin offices
    • Barracks and lounges
  • The center of the hub contains:
    • Shared warehouse and cargo processing facilities
    • Training facilities
    • Central housing and administrative offices
  • Covered walkways and crysteel domes protect from vacuum; each building retains pressure integrity
  • Entire base has adjustable fakegrav (0.2g to 2.0g)
  • Each pier sector is capable of full lockdown via security checkpoints

Nomenclature

Although Gateway Station is a military installation, many of its internal facilities are referred to using civilian-style terms such as “buildings,” “rooms,” and “warehouses.” This is a holdover from the station’s legacy design, originally modeled after terrestrial bases and planetary naval facilities.

Official Fleet documentation uses terms like:

  • Sector
  • Subsector
  • Compartment

However, on Gateway Station, the following are commonly used:

  • “Building” refers to any large, stand-alone structure, often pressure-sealed and hardened
  • “Room” refers to specific compartments inside a building (e.g., Room 1402)
  • Warehouses and reception centers are identified by pier sector and facility number (e.g., Two-Three = Pier Two, Warehouse Three)

Each pier sector uses its own localized numbering and signage

Central hub facilities use a shared numbering scheme accessible from all pier sectors

Fleet personnel aboard Gateway commonly switch between official nomenclature and legacy terminology in casual and semi-formal communication. This dual-usage system is understood station-wide, especially given Gateway’s age and patchwork modernization efforts.

Tactical Role

Gateway Station is designed to support five full battle groups simultaneously. It functions as:

  • Resupply and refit facility
  • Training hub for Raiders and Fleet crew
  • Secure drydock for highly classified ships

Due to its orbit and location, the station is Ideal for operations near Tower Republic, the Leekee Collective, and is a critical staging area for missions near the Zone of Interference.

Notable Features

  • Pier Two is home to the PUV James Keeling and has been extensively resecured for black-ops containment
  • The central hub remains semi-operational, with limited staff maintaining shared resources
  • Each pier’s facilities include:
    • Reception center for intake and ceremonies
    • Sector-specific enlisted clubs and lounges
    • Admin structures referred to in-universe as "buildings" but formally considered subsectors and compartments
  • Due to its outdated and massive scale, Fleet could not afford to build another facility like Gateway