Gateway Station

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'Gateway Station'
Type Fixed Orbital Base
Faction Planetary Union Fleet
Speed N/A (stationary)
Propulsion None (station is orbit-locked)
Armor Layered crysteel bubble over hardened pressure-safe structures
Armament * Point-defense turrets (minimal)
  • Anti-debris shielding systems
Hangar Capacity * 1× Enclosed hangar per pier (5 total)
  • Support for cruisers, destroyers, and assault transports
Notes * Legacy station designed to support five full battle groups
  • Mostly abandoned until repurposed for PUV James Keeling
  • Each pier sector can be independently locked down



Overview

Gateway Station is a fixed-position military orbital base capable of supporting and housing multiple large Fleet vessels. Constructed over a century before the events of the The Crypt series, it remains one of the largest non-mobile space stations ever built by the Planetary Union Fleet.

Design

  • Central disk-shaped hub is 1.75 km across
  • Five 1-kilometer piers radiate from the central hub like spokes on a wheel
  • Each pier connects to a specific sector of the central hub
  • Each pier sector contains:
    • Sector command
    • Housing for ship crew and pier personnel
    • Admin offices
    • Barracks and lounges
  • The center of the hub contains:
    • Shared warehouse and cargo processing facilities
    • Training facilities
    • Central housing and administrative offices
  • Covered walkways and crysteel domes protect from vacuum; each building retains pressure integrity
  • Entire base has adjustable fakegrav (0.2g to 2.0g)
  • Each pier sector is capable of full lockdown via security checkpoints

Nomenclature

Although Gateway Station is a military installation, many of its internal facilities are referred to using civilian-style terms such as “buildings,” “rooms,” and “warehouses.” This is a holdover from the station’s legacy design, originally modeled after terrestrial bases and planetary naval facilities.

  • Official Fleet documentation uses terms like:
    • Sector
    • Subsector
    • Compartment
  • However, on Gateway Station, the following are commonly used:
    • “Building” refers to any large, stand-alone structure, often pressure-sealed and hardened
    • “Room” refers to specific compartments inside a building (e.g., Room 1402)
    • Warehouses and reception centers are identified by pier sector and facility number (e.g., Two-Three = Pier Two, Warehouse Three)
  • Each pier sector uses its own localized numbering and signage
  • Central hub facilities use a shared numbering scheme accessible from all pier sectors

Fleet personnel aboard Gateway commonly switch between official nomenclature and legacy terminology in casual and semi-formal communication. This dual-usage system is understood station-wide, especially given Gateway’s age and patchwork modernization efforts.

Tactical Role

  • Designed to support five full battle groups simultaneously
  • Functions as:
    • Resupply and refit facility
    • Training hub for Raiders and Fleet crew
    • Secure drydock for highly classified ships
  • Due to its orbit and location:
    • Ideal for operations near Tower Republic and Leekee Collective
    • Critical staging area for missions near the Zone of Interference

Notable Features

  • Pier Two is home to the PUV James Keeling and has been extensively resecured for black-ops containment
  • The central hub remains semi-operational, with limited staff maintaining shared resources
  • Each pier’s facilities include:
    • Reception center for intake and ceremonies
    • Sector-specific enlisted clubs and lounges
    • Admin structures referred to in-universe as "buildings" but formally considered subsectors and compartments
  • Due to its outdated and massive scale, Fleet could not afford to build another facility like Gateway