Fleet Contact Management System (CMS)

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Fleet Contact Management System (CMS) is the contact tracking and designation protocol used by the Planetary Union Fleet in The Crypt series. It is a comprehensive naming and visualization system used to monitor ships, torpedoes, missiles, fighters, and unknowns within a combat environment, especially within the navigation orb (nav-orb) of the PUV James Keeling.

Overview

The CMS allows Fleet personnel to:

  • Track unknown or hostile contacts in real-time
  • Assign unique designators to new contacts (e.g., Locus One)
  • Transition contact names as information becomes available
  • Visually identify contacts on tactical displays, such as the nav-orb

Naming Protocol

The CMS assigns alphanumeric codenames to detected contacts based on object type and origin (friendly or hostile). Initial unknowns are designated as Locus One, Locus Two, etc. Once classified, these designations are replaced with type-based codenames. Friendly units use class identifiers; hostile contacts receive distinct, non-overlapping labels.

Locus Designation Rules

  • All new contacts are assigned a sequential Locus identifier (e.g., Locus One, Locus Two).
  • Once a contact's type is known (e.g., torpedo, ship, fighter), its name transitions to the appropriate codename (e.g., Tiger-One).
  • If the type of ship is identified but not the individual vessel, it becomes [Ship Type] + Locus number (e.g., Destroyer Locus Five).
  • If the individual ship is identified via grav-sig, its codename is replaced with the ship’s name (e.g., ISS Renegade).

CMS Naming Conventions

Hostile Contacts

Contact Type Designation Format Notes
Unknown Contacts Locus One, Locus Two, etc. Temporary designators until confirmed
Enemy Ships Aardvark, Viper, etc. Assigned persistent codenames once confirmed
Enemy Torpedoes Tiger-One, Tiger-Two, etc. Numbered in order of detection, not by launch ship
Enemy Missiles Mallet-One, Mallet-Two, etc. Short-range void-to-void missiles
Enemy Ship-Killer Missiles Vampire-One, Vampire-Two, etc. Long-range capital-killers. High priority
Enemy Fighters Fang-One, Fang-Two, etc. Single-pilot voidcraft
Enemy APCs Tusk-One, Tusk-Two, etc. Assault boarding transports

Friendly Contacts

A metal arrow at the center of a nav-orb represents the ship the nav-orb is in. The icons below appear in relation to the ship's orientation. The arrow is fixed, always pointing toward the prow. When the ship maneuvers, the icons below move in relation to their orientation to the ship.

Contact Type Designation Format Notes
Friendly Ships Keeling, Union-class identifiers Known vessels shown by name or class
Friendly Torpedoes Keeling Mark14-One, Mark15-One, Mark16-One Display codename: Tadpole. Track by type and launch order
Friendly Missiles Union Mallet-One, etc. Used by other Fleet ships only
Friendly Ship-Killer Missiles Union Vampire-One, etc. Long-range Fleet anti-capital munitions
Friendly Fighters Salamander Echo-Five, etc. Designated by callsign or tail number
Friendly APCs Ochthera Bravo-One, etc. Denoted by craft and unit name

Nav-Orb Visual Display Conventions

A metal arrow at the center of a nav-orb represents the ship the nav-orb is in. The icons below appear in relation to the ship's orientation. The arrow is fixed, always pointing toward the prow. When the ship maneuvers, the icons below move in relation to their orientation to the ship.

The nav-orb displays contacts using standardized shapes and colors for quick visual parsing under combat conditions. This table summarizes the conventions used aboard Planetary Union vessels, including the PUV James Keeling.

Contact Type Icon Color Notes
Organic Ship Circle (dashed outline) Purple Keeling in Keeling station displays
Friendly Ship Circle (outline) Blue
Enemy Ship Dot (solid) Red
Organic Fighter Triangle (dashed outline) Purple
Friendly Fighter Triangle (outline) Blue
Enemy Fighter Triangle (solid) Red
Organic APC Square (dashed outline) Purple
Friendly APC Square (outline) Blue
Enemy APC Square (solid) Red
Organic Torpedo Chevron Purple
Friendly Torpedo Chevron (outline) Blue
Enemy Torpedo Chevron (solid) Red
Organic Missile Diamond (dashed outline) Purple
Friendly Missile Diamond (outline) Blue
Enemy Missile Diamond (solid ) Red
Organic Artillery Cross (dashed outline) Purple
Friendly Artillery Cross (outline) Blue
Enemy Artillery Cross (solid ) Red
Unknown Contact Solid Hexagon White Labeled Locus One, Locus Two, etc.
Unidentified Contact Hexagon (outline) Yellow Labeled Locus One, Locus Two, etc.
Under STC Distortion Any shape (fuzzy) Gray static overlay Tracking unreliable

Transition Examples

  • A new blip appears in the nav-orb: it's assigned Locus One.
  • Once confirmed as a torpedo, the name changes to Tiger-One.
  • If grav-sig confirms it as a Mark16 torpedo, it is renamed Tiger-One (Fleet Mark16).
  • If it is intercepted or destroyed, its designation is removed.

Use in STC Environments

Because of STC distortion, contacts often appear distorted, "fuzzy," or incomplete. CMS operators must use experience and limited signal data to update contact designations. Visual aids and callouts help the Conn and Weapons stations react under combat stress.

See Also